Pikmin 3 Plasm Wraith Music Extended Essay

Captain Olimar (キャプテン・オリマー?), also referred to as just Olimar, is the main protagonist of the Pikmin series, although only the main character in the first two games. He discovered PNF-404 and all types of Pikmin so far. He works at Hocotate Freight and, in the first Pikmin game, owns and captains his ship, the S.S. Dolphin.

Olimar has a family on Hocotate, his home planet, and the currently known main members include his wife, son, daughter and his dog. In-game, Olimar monologues some notes in Pikmin; in the second game, they are replaced by the ship's notes.

Personality and appearance[edit]

Physically, Olimar has three short brown tufts of hair and wears a beige spacesuit, decorated with red lines and red gloves. He measures 1.9cm tall, 3.9cm tall with his space suit on, from the feet to the top of the antenna.

He is quite intellectual, judging from his writings, and has an interest in science and presumably biology, taking notes and commenting on every treasure and enemy he discovers. In addition, he might also have a knack for engineering, as he was once a mechanic and the one who designed the Bowsprit.

He loves his family, but they often ask a lot of him when it comes to financial matters. This is one of the reasons he enjoys time to himself. Normally, Olimar is a calm and caring individual, and was not portrayed as overly greedy in Pikmin 2, but his journal entries in US version of Pikmin 3 reveal that he has developed a fixating interest in treasure.

According to his journal entry on the Impenetrable Cookie, he has a short temper towards incidents of little importance. He also mentions that he has always "had a way with animals", which can be seen with his fairly extensive Piklopedia journal entries on the various creatures on the planet. According to his entries on the Paradoxical Enigma and Harmonic Synthesizer, he also considers himself a refined patron of the arts.

Traits and abilities[edit]

  • Olimar is able to control Pikmin, using his whistle as a means of command. The Pikmin quite possibly see him as a leader and a hero.
  • He can pluck or pull out Pikmin sprouts.
  • Olimar can launch a punch attack to weaken enemies (or a three punch combo after obtaining the Rocket Fist).


Warning: the following article or section contains major spoilers.

Plot of Pikmin[edit]

While on an interstellar vacation from Hocotate, Captain Olimar's ship, the S.S. Dolphin, collided with a meteor, causing it to fall and start to burn as it was crashing down to an unknown planet.

The Dolphin lost 30 pieces, and the accident rendered Olimar unconscious. When he regained consciousness, he found the planet's atmosphere contained high amounts of oxygen, which is extremely poisonous to his species. Fortunately, Olimar landed next to the still barely functioning skeletal hull of the Dolphin. While wandering around an area he called The Impact Site, Olimar met odd creatures that he called Pikmin at what could be considered their nest, an Onion. Both Pikmin and the Onions are named after famous foods Olimar often ate on Hocotate.

These Red Pikmin that he discovered were able to reproduce more Pikmin with Olimar's help. Olimar directed them to carry his ship's Main Engine back to The Dolphin's remains, which auto-repaired itself with the parts that Olimar and the Pikmin brought. This allowed the S.S. Dolphin at least lift off for the night and avoid the hostile nocturnal creatures that reside on PNF-404.

As he was looking for more parts, he discovered additional Pikmin types, including Yellow Pikmin and Blue Pikmin in two different areas. Luckily for Olimar, he was able to find and recover all of the ship parts on the planet and restore his ship's damage. Before he left, he took a bottle cap from the planet as a souvenir and took notes on the wildlife.

Although that is the canonical ending, it is possible for players to reach alternate endings.

Return to Hocotate[edit]

After Olimar's success on PNF-404, he was able to blast off the planet to return to Hocotate, see his family and return to his normal life. After arriving at Hocotate Freight, he met up with the President and a new employee named Louie. After landing his ship, he learned that the company was in debt, having to pay at least  × 10,100 for the loss of a golden Pikpik carrot shipment. Learning that the Dolphin was sold to help pay the debt, Olimar was so shocked he dropped the souvenir for his son. As the bottle cap rolled past Louie, an old ship was able to suck up the rusty bottle cap. Its pod analyzed the piece of salvage to be worth  × 100, which lowered the debt to  × 10,000. The President commanded Olimar and Louie to return to the Pikmin Planet and collect more treasure as a result.

Paying off Hocotate Freight's debt[edit]

As Olimar and Louie were heading to the Valley of Repose, the ship collided with a tree branch, and the resulting impact jolted Louie out of the cockpit, leaving Olimar to search for him. Luckily for Olimar, he found a group of Red Pikmin fighting a lone Dwarf Red Bulborb. He was able to unite with Louie by using the Pikmin to squash the barriers. Before, Louie had discovered a treasure, and with the help of Olimar, they were able to forage it. They then discovered a series of caves, areas and new Pikmin types.

In the end, Olimar and Louie were able to pay the debt. Olimar blasted off the planet, but noticed that he somehow left Louie behind, but at too late a time to go back and rescue Louie immediately.

The search for Louie[edit]

After repaying the debt, Captain Olimar blasted off the planet, but noticed that he somehow left Louie behind. Alas, it was too late, as he was going too fast to turn around and get him. After meeting the President once again to present him with all the treasures he and Louie found, the debt was fully paid.

Olimar then told the President that there was more treasure on the planet. The President, looking to increase Hocotate Freight's fortune, then decided to send Olimar and Louie back to the planet. Only then did he realize that Louie was missing. The President decided that he would join Olimar to search for Louie and to make their company even wealthier. The two went to the Wistful Wild to start their search and eventually found Louie in the Dream Den.

Pikmin 3[edit]

In Pikmin 3, Captain Olimar is present only as a plot element, but is a playable character in some Mission Mode stages, as well as being player 2's leader in Bingo Battle mode.

In Pikmin 3, Olimar's unseen voyage is explained through Data Files the player can find throughout the game, as well as the Secret Files.

Due to to the President's excessive spending and failure of a new business venture, Olimar is sent back to PNF-404 with Louie in search of even more treasure to buy back the S.S. Dolphin and repay Hocotate Freight's newly acquired second debt. However, the Hocotate ship lands near a massive creature known as a Quaggled Mireclops, which destroys it, leaving Olimar and Louie stranded. As they explore the planet, they inadvertently pick up the Koppaites' cosmic drive key.

After a while, Olimar starts to enjoy the search for treasure, and even becomes tempted by it. He at one point writes in his diary that he is sick of the President getting everything, and how easy it would be to take just one piece of gold. Olimar eventually discovers the Formidable Oak, seeing something glittering at the top of it. Thinking it must be valuable gold, he climbs to the top, only to find it is actually a living creature, the Plasm Wraith. The creature eventually obsesses over Olimar, preventing him from leaving, yet doesn't harm him. Because of the wraith, each time Olimar attempts to escape, his suit's auto-sleep feature prevents him from going through with it.

With the help of Louie, Alph, Brittany, and Charlie are able to locate Olimar and subdue the Plasm Wraith just long enough for them to take off with Olimar.

In the Super Smash Bros. series[edit]

This article or section is a short summary on Olimar as a fighter.
SmashWiki features more in-depth content.

See also: Super Smash Bros. series.

Olimar is a playable character in Super Smash Bros. Brawl and Super Smash Bros. for 3DS and Wii U. He commands his Pikmin in battle and is almost entirely dependent on them. Olimar is able to pluck new Pikmin from the ground at any time, and he can have up to six or three with him at once (depending on the game).

The Pikmin, as in the original series, are fragile and can be defeated easily, but each of the five types have special unique properties (for example, the Red Pikmin are stronger than average and have fire-based attacks, as well as resistance to flame). The Pikmin Olimar plucks are chosen at random in Brawl and appear in a set order in Smash 4.

Olimar's Final Smash is called End of Day, during which he leaves the arena via his spaceship as night falls. The players left behind are attacked by feeding Bulborbs, and can be further damaged when Olimar's ship returns and explodes on impact. Although Olimar's Pikmin are left behind too, they go unharmed.

Melee trophy[edit]

Captain Olimar also appears in Super Smash Bros. Melee, but only as a trophy.


The main character of the game Pikmin, Captain Olimar crash-lands on a mysterious planet after his spaceship malfunctions. In order to get off the planet, he must gather the pieces of his broken ship, but the atmosphere of the planet is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin.

Olimar, followed by Red Pikmin.
The bottle cap souvenir, worth  × 100.
Captain Olimar asleep in Pikmin 3.
Olimar's official artwork for Smash Bros. Brawl.
How to obtain: Have a Pikminsave file on your memory card. Type: Other

Brawl trophy[edit]


Veteran spacefarers in the employ of Hocotate Freight. After crash-landing on an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He enlisted their aid to find his spaceship parts and help him escape. Once home, he found his employer on the verge of bankruptcy. He was sent back to the Pikmin world with his partner, Louie, to repay the company debt.

Pikmin 2

Поиски ключа не дали никаких результатов. Сьюзан надеялась, что Стратмору не придется долго возиться с отключением ТРАНСТЕКСТА. Шум и мелькающие огни в шифровалке делали ее похожей на стартовую площадку ракеты.

Хейл зашевелился и в ответ на каждое завывание сирены начал моргать. Неожиданно для самой себя Сьюзан схватила беретту, и Хейл, открыв глаза, увидел ее, стоящую с револьвером в руке, нацеленным ему в низ живота.

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